Any files within this archive cannot be used for monetary purposes, or any other non-Empire at War related matters without my express permission Credit to. If you use any of these files, you must give proper credit to its creator, Jeroenimo. The mod now has a Wiki Come add to it with new info for the current release and use it to learn new things about the various features and units in the mod. Download (18.98mb) This is a free release for the Executor Super Star Destroyer created by me, Jeroenimo.
![star wars empire at war remake executor star wars empire at war remake executor](https://media.moddb.com/images/mods/1/19/18233/VS_the_Executor.jpg)
Even after applying the 4GB patch and having it improve the game's performance slightly, my FPS is still abysmally low in any large space battles featuring more than one or two capital ships, such as a Lucrehulk, a Titan-class Star Destroyer, or god forbid, the Executor Super Star Destroyer. This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome: Discord.gg. Inside the EAW Remake mod's installation folder (within the main EAW game folder) there is a 4GB patcher tool that patches the "swfoc.exe" executable in the "Empire at War/corruption" sub-directory, but results after patching aren't that great, it will help but just a bit. There is one thing that's you can do to improve your performance in the EAW Remake 3.0 mod. the game engine does not utilize more than a tiny fraction of a modern multi-core CPU and barely utilizes a modern GPU to perform its many calculations. The game's engine is from 2006 and is extremely CPU-limited, i.e. If a super star destroyer shows up to your battle, then the FPS drops down to 1 FPS. I feel your pain, since this mod is FANTASTIC, but it is unplayable in all but the smaller space battles. A lot of us with powerful gaming PC's have the exact same problem with the EAW Remake 3.0 mod.